

Each consumable consists of a squadron of four fighters that rotate around the vessel at a distance of 3 km. They can go as far as 4.23 km away from the ship for Spotting Aircraft, and 3.24 km for Catapult Fighters.įor aircraft carrier captains, the Fighter consumable is automatically activated when the carrier is spotted by aircraft.

Aircraft expended in an attack run will automatically return to their carrier.Ĭatapult Fighter, Fighter, Patrol Fighters and Spotting AircraftĬatapult Fighter and Spotting Aircraft cannot be controlled by the player, and move around the map automatically. Pressing "F" when controlling a squadron will relinquish control of the squadron, returning both the captain and their aircraft to the carrier. While in the attack mode, squadron control remains the same. Boost will automatically regenerate when not being used, but captains can also use the Engine Cooling squadron consumable to immediately replenish the boost bar. The amount of remaining boost is indicated by the curved bar on the left side of the HUD when controlling a squadron.

The "W" and "S" keys are used to apply a limited time boost and air braking, respectively. Squadrons are steered using a combination of the mouse and the "A" and "D" keys. Aircraft will automatically retain a set forward throttle, regardless of player input. Individual squadrons are controlled using the WASD keys and the mouse.
